Lanaya The Templar Assasins
Table of Contents
[001A]1a) Bio
[001B]1b) Base Statistics
[001C]1c) Skills
[001D]1d) Roles
[001E]1e) Changes made to her
[002A]2a) Skill Build A
[002B]2b) Skill Build B
[003A]3a) Item Build A + B
[003B]3b) Other item builds
[003C]3c) When to achieve your items
[004A]4a) Engaging the enemy
[004B]4b) Mind Games
[004C]4c) Killing Blinkers
[004D]4d) Responding to Ganks
[004E]4e) Runes
[005A]5a) In depth information about skills
[005B]5b) Counters for Refraction
[006A]6a) Types of games and how to adapt
[006B]6b) Roshan
[007A]7a) Good Allies
[007B]7b) Easy enemies
[007C]7c) Dangerous enemies
[008A]8a) List of true sight granting items / structures / skills
[001A]Bio: The apprentice of a legendary creature from Aiur, Lanaya is a psychic adept who specializes in strategic assassination for the Sentinels. Her psionic abilities manifest in and out of combat, and can be used to amplify damage while attacking, to protect her from enemy assault, or cloak herself invisibly before lashing out at an unfortunate passerby. And so more often than not, the foes that encounter the Templar on the battlefield find themselves dead and buried, their lives cut short as she fades back into the shadows, waiting for a new prey. [001B]Base statistics: Statistics at level 1: Base Range: 140 (Ranged Hero) Move Speed: 305 Str: 18 + 1.7 Agi: 23 + 2.7 (Primary) Int: 18 + 2.0 Damage: 45 - 55 HP: 492 Mana: 234 Armor: 4.2 (20% reduction) Statistics at level 25: Base Range: 340 Move Speed: 305 / 370 / 390 Str: 58 + 20 Agi: 87 + 20 (Primary) Int: 68 + 20 Damage: 109 - 119 + 20 HP: 1632 Mana: 1144 Armour: 13.4 + 2.8 (49% reduction) Evaluation: As you can see, Lanaya has slightly above average base movespeed of 305. Her range is seemingly pitiful, with only the range of a melee hero early game, however once Psi Blades is maxed her effective range is 460. Her Armour is not a problem late game, and her decent agi gain (almost on par with PoTM) means her attack speed is quite okay for an agility hero late game. Her mana is fine, given her 75/50/0/15 mana cost for all four skills, and her hp is probably the only lacking department late game. [001C]Skills [R]efraction Manipulating psionic energy around herself granting a mystical refraction of light that protects her from external harm and giving her bonus damage for a limited number of instances. Lasts 20 seconds. Level 1 - 20 bonus damage, 2 Instances Level 2 - 40 bonus damage, 3 Instances Level 3 - 60 bonus damage, 4 Instances Level 4 - 80 bonus damage, 5 Instances Cooldown: 23 Manacost: 75 Level 1: 75 mana, 23 sec cooldown. Level 2: 75 mana, 23 sec cooldown. Level 3: 75 mana, 23 sec cooldown. Level 4: 75 mana, 23 sec cooldown. Comments: This skill is the one skill which makes Lanaya fairly imbalanced, and one of the most fun heroes to play. This is the skill which grants you superior mind games against almost any other hero, and allows her to win battles even at extremely low hp, while giving her potential laning power and tanking capabilities. Mel[D] The art of Shakuras allows Lanaya to conceal herself at any time of the day and strike from the shadows with her armor-shredding blades. Deals bonus damage and reduces enemy armor for 10 seconds. Level 1 - 50 damage, -2 armor Level 2 - 100 damage, -4 armor Level 3 - 150 damage, -6 armor Level 4 - 200 damage, -8 armor Cooldown: 7 Manacost: 50 Level 1: 50 mana, 7 sec cooldown. Level 2: 50 mana, 7 sec cooldown. Level 3: 50 mana, 7 sec cooldown. Level 4: 50 mana, 7 sec cooldown. Comments: Meld grants Lanaya invisibility, which is broken by movement, actions, spells, or a change in position by a skill (e.g. Vacuum). When broken with a normal attack, the enemy receives physical damage as stated, while reducing the target's armour by the stated amount. Psi Blades Using her psionic powers, the Templar causes enemy units behind her target to feel the same pain as the target itself. This psionic power extends her attack range. Level 1 - 50 Bonus Range, 60 Spill Range. Level 2 - 100 Bonus Range, 120 Spill Range. Level 3 - 150 Bonus Range, 180 Spill Range. Level 4 - 200 Bonus Range, 240 Spill Range. Passive Comments: This skill extends your range, and causes unblockable, unreducable damage to enemies in a straight line behind your target, which is only negated by spell immunity. Interestingly, denying also spills damage, and one point in it allows you to attack from the other side of the creep line. Psioni[C] Trap Creates psionic traps on ground. When triggered, it will slow units within 400 range by 50%. Level 1 - Max 5 Traps Level 2 - Max 8 Traps Level 3 - Max 11 Traps Cooldown: 14 Mana Cost: 15 Level 1: 15 mana, 14 sec cooldown. Level 2: 15 mana, 14 sec cooldown. Level 3: 15 mana, 14 sec cooldown. Comments: A trap which gives vision, has insane casting range, decent Area of Effect (AOE), long slow duration, [increased] cooldown and permanent duration and invisibility. Need I say more? [001D]Roles - Lanaya's base stat gain speaks for herself, the decent agi gain allowing her to become a carry hero with fairly good DPS. If build correctly, she can outcarry most [001E]Changes made to Lanaya over the versions
[002A]Skill Build There are two, and I repeat ONLY two viable skill builds for Lanaya. Skill build A is a typical build I use for most games, including inhouse, whereas Skill build B, although more unorthodox, is used when laning certain heroes which negate Refraction and lane extremely well (e.g. Viper), and is also the favoured build for league play. For obvious reasons, one would never go stats early game since her skills are all so great. So why not Meld + Psi Blades? Skill Build A 1) Refraction 2) Meld 3) Refraction 4) Meld 5) Refraction / Meld 6) Psionic Trap 7) Refraction / Meld 8) Refraction / Meld 9) Refraction / Meld 10) Psi Blades 11) Psionic Trap / Psi Blades 12) Psi Blades 13) Psi Blades 14) Psi Blades / Stats 15) Psionic Trap / Stats 16) Psionic Trap 17-25) Stats At Level 5, if you're laning a difficult lane combo (e.g. Sk + Lina), you will want to go Refraction for added survivability. However, if the enemy has low / no escape mechanism, you might want to add Meld instead, since it usually guarantees you a kill at level 6 especially if you're denying well, during which the creep wave should be near your tower. [002B]Skill Build B 1) Refraction 2) Psi Blades 3) Refraction 4) Psi Blades 5) Refraction 6) Psionic Trap 7) Refraction 8) Psi Blades 9) Psi Blades 10) Meld 11) Psionic Trap / Meld 12) Meld 13) Meld 14) Meld / Stats 15) Psionic Trap / Stats 16) Psionic Trap 17-25) Stats Why Psi Blades first? If laning against a hero like Viper, it would be unlikely that you would survive until level 9 where your Refraction - Meld combo can take him out. However, Refraction is always a MUST, not just because its prime effectiveness is at early game, but also because in a tough lane you need it to last hit. This build focuses on farming and last-hitting early game, and early pushing. Lanaya's late game capabilities is more brought out in this build, although she loses her burst dps in ganks, and mainly assists with her traps (although this does not stop her from getting kills). Psi Blades, if used well, allows you to harass while denying creeps, which should, at the very least, send back your opponents to their fountain fairly often, or gain you some kills if they're dumb. One of the reasons this build is favoured in leagues might be traced to a Chinese martial-art saying, which translates to "one inch of length, one inch of safety". While it applied to the Chinese for their weapons, the same thing applies to DoTA heroes for their range. [003A]Item Builds There are two main item builds for Lanaya, which have two variations each. Both include Desolator as a key item. Let's have a look at the item builds first, before we evaluate the items. Item Build A Tango x 4 (180 gold) Clarity x 2 (100 gold) GG Branch x 3 (171 gold) Slippers of Agility x 1 (150 gold) If you picked Lanaya, you can afford this immediately with the changes to 6.50. All these items are expendable (read - sell any time you need slots). Don't bother changing the slippers into Wraith Bands. I'll explain why later. Mithril Hammer x 2 (3220 gold) Boots of Speed (500 gold) Desolator Recipe (1200 gold) On your first trip to the fountain, you should at the very least, be able to afford one hammer and possibly a boots of speed. Along the way, if you die or something, stock up abit on clarities and flasks, which are also effective items in mind games Why Desolator? It adds 1) 60 physical damage that is easy to build and amplified by armour reduction 2) -6 armour reduction, which basically amplifies your damage to kill anything below 14 armour with relative ease 3) Gives one of the best gold / dmg ratio given the armour reduction 4) Gives you the only orb which synergizes with Psi Blades, because more damage done to the first target means more damage cleaved, as opposed to slowing the first target but not affecting the others. Travels Recipe (2200 gold) Travels is taken over treads because the attack speed boost is not relevant early game with animation canceling, and teleportation allows you to push, defend and kill well. Ogre Axe (1000 gold) Broadsword (1200 gold) Black King Bar Recipe (1600 gold) This item is optional. Generally in league games it is mandatory, but in pubs that's another issue. It adds nice final hp to your hero, and abit of damage to boost. Eaglehorn (3300 gold) Quarter Staff (900 gold) Butterfly Recipe (1800 gold) Generally games would end by this point, although a well-farmed Lanaya can go further than this. Butterfly is key to all Agility based DPS heroes, giving you the damage / atk spd equivalent of 60 agility. Best of all is the 30% evasion, which means by now you are a veritable tank against normal attacks. Killing creeps and pushing is also more of a breeze now. Blades of Attack (650 gold) Broadsword (1200 gold) Crystalys Recipe (500 gold) Demon Edge (2800 gold) Buriza Recipe (1250 gold) At this point you can out-carry any non-permabasher hero, including monster tanks. Pushing is also an easier breeze when you can take out entire creep waves with one critical. Criticals ARE amplified by Refraction AND armour reduction, since the numbers shown when a critical proacts are before armour reduction and other factors (e.g. Bristleback), meaning the damage shown is NOT the damage done. Hyperstone (2150 gold) Platemail (1400 gold) Chainmail (650 gold) Assault Cuirass Recipe (2000 gold) Spend the rest on respawns... if there's a rest. Almost no hero can kill you via whacking you, what with your 30-ish armour and 30% evasion. Attack speed and more armour reduction is also a nice bonus. Item Build B is generally the same as item Build A, with one small difference - Blink Dagger is gotten as the first item, preferably on the first trip to the fountain. However, this was pre-blink dagger nerf. As of 6.50, blink becomes more of an "optional" item on Lanaya even in higher level games due to two reasons - One is that enemies can't blink to escape from you any more, and the other is that Refraction doesn't prevent Blink's "cooldown" since in a triggered heal, you still take the damage. Hence for a hero used to fighting in melee combat with physical attacks, being able to blink to chase or escape would be rare. Blink would then be only used either to intiate, or hopefully to escape by buying some time with Meld. [003B]Other Builds Dagon is for fun, since you can cleave it. However, don't get it in a serious game. [003C]Expected Times to Acheive items, and goals Generally, Lanaya should get her Desolator any time between 14 minutes to 28 minutes. Beyond that, and your late game is definitely screwed. Remember that a naked Lanaya can own up to around 30 minutes into the game by using her skills alone, so use this time to farm and kill as much as you can. [004A]Engaging the Enemy The best lanes for you to gank are easily the top and bottom lanes, since the further you have to chase the enemy, the more advantageous it usually is to you. Before engagement, you should set a trap (or two) in the escape path of the enemy, preferably without the opponent's notice. Lanaya can solo-engage up to two heroes at a time, assuming they have less than 3 seconds of disables between them (bad examples are Rhasta + PoTM, gg to you). Letting enemies engage you
[004B]Mind Games
[004C]Killing blinkers Lanaya has difficulty killing heroes with blink-like skills, like Timewalk, Waveform and Leap. How then, do you kill them, before you farm your blink dagger? (if you decided to farm one) The answer is to play effective mind games. Lanaya can play mind games better than any hero, since the 5 hits are definite. If you hang around your tower at around 100 hp for long enough, with right timing and baiting you can get that enemy Morphling to Waveform you at your tower, during which you can Meld-Strike him, and slow him long enough to kill him. By the time they use their escape mechanism on an attempt to kill you and realise their mistake, it would already be too late. [004D]How to respond to ganks
[004E]Runes usage
This post has been edited by IDeadshotI: Mar 13 2008, 01:28 AM -------------------- countless games of Lanaya played dead guide is deadddd. The most detailed guide to Lanaya. Learn extra info about her skills, mind games and more! ¡sıɥʇ pɐǝɹ oʇ ɹoʇıuoɯ ɹnoʎ dılɟ | |
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IDeadshotI | Jan 5 2008, 04:24 AM Post #2 |
...mehhh why... sakuya hate. Group: Members Joined: 1-July 07 Member No.: 822,407 Bnet Name: lDeadshotl Bnet Realm: Kalimdor | [005A]In-depth info on skills and synergy (*author's note - skip this section if you hate details) All you need to know about Refraction: When you turn on Refraction, two separate triggers are turned on, both lasting 20 seconds and independent of each other. The first trigger blocks 5 instances of damage, from a Necromancer's projectile to a Goblin Techie's suicide. As long as the damage taken is larger than 5, the trigger will initiate and heals you for the damage taken. This is due to a triggered heal, not unlike Backtrack, Dispersion, Aphotic Shield and Borrowed Time, which work by healing a portion of the hp before and after. Unlike Storm Spirit's Barrier, which blocks only magical damage, Refraction blocks any form of damage, inclusive of precise damage skills like Laser, Impetus and Glaives of Wisdom. The bonus damage, on the other hand, gives Lanaya a bonus 80 physical damage which is added to her base damage (like a weapon). This means lifesteal and criticals will be amplified by the bonus damage, and so will negative armour on the opponent. The trigger is independent of the damage block, so the bonus damage can still last while the damage blocking has been used up. Both buffs in the status icon are the aura of a dummy unit, which explains why the aura lasts for 3 seconds even after all the charges are used up. All you need to know about Meld: This skill automatically puts Lanaya in the hold position, and gives her a windwalk lasting 3600 seconds on all levels. A trigger is then fixed on her to give her bonus 200 damage the next time she deals a physical attack, while using a dummy unit to reduce the armour of the target. Meld's bonus damage is triggered, unlike windwalk damage (Gondar) which never misses, so in some cases you might see a big miss when attacking certain enemies (e.g. PA). However, do not fret, since the 200 bonus damage and armour reduction is not gone, since the trigger only disappears when you move. As such, the lack of movement will ensure the bonus damage still remains. All you need to know about Psi Blades: This skill is based on the engineering upgrade for the Night Elves called Vorpal Blades. The damage done by the spill is, of 6.49b, generally in a straight line, although occasionally the spill direction might differ. The damage taken from Psi Blades is unreducable by any skill, unavoidable, unblockable by Vanguard or Stouts, and only spell immunity and triggered heals can avoid it (Backtrack, Dispersion, Aphotic Shield, Borrowed Time). Psi Blades damage invisible units in the range of the spill range, which makes it fairly useful against invisible heroes. When you attack an enemy, Psi Blades creates a trigger on the enemy unit, which causes your next count of damage to that enemy unit to spill among the other units. Given this, you can even cleave a Dagon's damage by Dagon-ing an enemy unit before your projectile hit, or by spamming stop after attacking it. The Dagon's spilled damage is also unreducable, however apart from the fact that only rare circumstances would allow you to spill Dagon, Dagon is an altogether useless item on Lanaya. All you need to know about Psionic Traps:
[005B]Counters for Refraction *Dangerous ones are highlighted in red*
[006A]Types of games and how to adapt to them Early Game This portion of the game generally encompasses the laning portion of the game, where last-hitting and denying are important. During this point, last hitters, good deniers and harassers dominate the game. While stunners lead to a potential first blood, they usually lack the laning potential that their orb-wielding counterparts possess. At this point of the game, Lanaya should fare fairly ok, since Refraction is a last resort for last hitting while tower hugging, and also Meld avoids targeted projectile stuns, making her hard to kill along with Refraction. Mid Game This portion of the game generally encompasses the ganking portion of the game. Ganks and forest skirmishes are dominant throughout, mostly to buy time for one's own carry hero to farm up via jungling / laning. Also, teams sometimes form an all-lane push during this point of the game, which while fairly rare, is also quite effective. During this point of the game, casters usually dominate the most, since they can contribute effectively to ganks. Lanaya can fufill both roles a hero should have during this point of the game, which is to farm and to gank. Generally though, Lanaya would be more adept at farming in a lane and killing her would-be gankers ever since Psionic Traps were nerfed. At this point of the game, Lanaya is not item dependent yet, which means a vanguard or bracers do not enchance her killing power, and thus she should be farming her late-game items, of which Desolator she should have completed. Late Game This portion of the game generally encompasses the pushing and killing portion of the game. Solo and mass pushes are dominant throughout, with ocassional skirmishes now and then. The carry heroes show their true potential during this point of the game, either by pushing at insane speed or taking down the opponent's heroes in record time. Lanaya is adept at both roles, whether teleporting to a lane and taking out an entire wave of creeps in two hits, or taking down caster / non-bashing heroes easily. However, disables are still as dangerous as they were thoughout the game. One must observe that different standard of games have different periods, and hence must adapt. Pub Games: Early Game (0.00 - 20.00), Mid Game (20.00 - 40.00), Late Game (40.00 - 60.00) This is the general form of lower-level pub games, since people rarely gank and focus on their own farming, resulting in an early late game. Pub Games(2): Early Game (0.00 - 10.00), Mid Game (10.00 - 40.00), Late Game (40.00 - 60.00) This form of pub games have a slightly higher standard, with more ganks occuring early on. However, some people just cannot stop farming for some reason, and hence late game still happens quite early. Higher Level Games: Early Game (0.00 - 8.00), Mid Game (8.00 - 55.00), Late Game (55.00 - 60.00) In higher level games, ganking starts early with Observer Wards at the start of the game, and an extended mid game due to both teams ganking each other continually. For this purpose, usually heroes used have a decent early game, useful mid game and sometimes good late game. An example would be Bristleback. Note that in games like this, Blink would be more useful on Lanaya, since an extended mid game puts more focus on survivability and not carrying capabalities. [006B]Roshan
[007A]Good Allies: Lanaya actually pairs up quite well with any hero. Nobody says no to an aoe 50% slow with immense casting range, since it can both save lives and assist kills. However, disablers are always welcome. Any long-lasting disabling hero like Rexxar, Bane, Treant, Rhasta and Enigma basically give you a free kill / kills in a well-organised gank. As for laning, generally it would be more ideal for Lanaya to solo, although sometimes when the situation calls for it, a dual lane is possible, although a teammate who can bait well would be more prefable.
[007B]Easy to kill heroes without much risk of life (ranked from top to bottom more or less in ascending order of difficulty):
[007C]Heroes which kills you easily (despite Refraction): Leshrac [008A]Skills / Items / Structures which reveal invisiblity: Trek (Bounty Hunter) Amplify Damage (Slardar) Eyes in the Forest (Treant Protector) Lightning Bolt / Thundergod's Wrath (Zeus) Strygwyr's Thirst (Strygwyr) Spectral Dagger (Reveals position only, Spectre) Assasinate (For duration of channeling, Sniper) Charge of Darkness (For duration of chasing, Spirit Breaker) Gem of True Sight Sentry Wards Necronomicon Level 3 Sentinel / Scourge towers Fountain of Life thx to 1st post IDeadshotI@dota-allstars.com |
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