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alchemist




Razzil Darkbrew The Alchemist

1. Hero Overview
2. Skill Descriptions
3. Skill Order
4. Skill Reasons
5. Item Build
6. General Gameplay
7. Conclusion



1. Hero Overview

The main reasons I chose to make an alchemist guide are:
  • Lately he is one of my favorite heroes;
  • There are many decent players who still don't know how to play him;
  • He is considered, by many players, a weak hero;
There may be other reasons of which I do not think of right now but this are the main reasons. I have read another 2 alchemist guides and do not agree whit the persons that wrote them, that doesn't mean that their guides are bad, mine could be worse. You can find another alchemist guide here.
In this guide you will find a supporter/tanker/farmer Alchemist. But these are not his only limits but that is hard to explain now, before you have seen my build so I will explain it more in a later chapter. To find out more about Alchemist click on his image.

Stats
Strength - 25 + 1.8
Agility - 11 + 1.2
Intelligence - 17 + 1.0


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Pros:
  • high base stats
  • great farmer, maybe the best
  • 5 seconds stun
  • an ultimate that works as a mini fountain
  • area armor reduction
Cons:
  • low stats gained when leveled up
  • bad in 1v1 situation
  • more of a support hero, hard for him to get kills against good players
  • has a big animation
2. Skill Descriptions

QUOTE
Acid Spray

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Sprays high-pressure acid across a target area. Hostile units who step across the contaminated terrain take physical damage per second and have their armor reduced. Lasts 12 seconds.

Level 1 - 8 damage per second, reduces armor by 3.
Level 2 - 16 damage per second, reduces armor by 4.
Level 3 - 24 damage per second, reduces armor by 5.
Level 4 - 32 damage per second, reduces armor by 6.

Cooldown: 22 seconds.

Level 1: 160 mana, 22 sec cooldown.
Level 2: 160 mana, 22 sec cooldown.
Level 3: 160 mana, 22 sec cooldown.
Level 4: 160 mana, 22 sec cooldown.


This is a pretty good skill since it has a big AoE and it acts like all the enemy in it are hit by desolator, and you have a free radiance (only the AoE damage not the 60+ dmg).

QUOTE
Unstable Concoction

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Taking a few moments to shake up some chemical vials, the Alchemist lobs one at the target, stunning and damaging it based on how long he shook it up (60 dmg, 1 sec stun per second channel). Casting range improves per level.

Level 1 - Up to 2 seconds channel.
Level 2 - Up to 3 seconds channel.
Level 3 - Up to 4 seconds channel.
Level 4 - Up to 5 seconds channel.

Cooldown: 16 seconds.

Level 1: 75 mana, 16 sec cooldown,600 range.
Level 2: 75 mana, 16 sec cooldown,650 range.
Level 3: 75 mana, 16 sec cooldown,700 range.
Level 4: 75 mana, 16 sec cooldown,750 range.


This is an overlooked skill by many players because the max 5 stun on the enemy means max 5 stun on you, which is very true but there are some pros to it too. You can charge the stun and even if the enemy runs like in 4000 range from you, you will still hit him, it can be cast from 750 range (at level 4), and it is useful if an ally wants to chase an enemy because you can just sit there and channel it. Just think of a PotM’s arrow that hits every time.

QUOTE
Goblin's Greed

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The Goblin converts the creep's corpse into gold. You get more gold for every extra creep you killed in the last 18 seconds. Gives successive bonus gold. Cap of 18 extra gold.

Level 1 - 2 bonus gold per enemy.
Level 2 - 4 bonus gold per enemy.
Level 3 - 6 bonus gold per enemy.
Level 4 - 8 bonus gold per enemy.

Passive


This skill is a great for farming so it is very important to last hit/deny because you get +2 gold for every other creep you kill. Great farming skill because you can get more from creeps then enemy so in theory you will have more money then them in the same time spent farming.

QUOTE
Chemical Rage

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The Alchemist causes his Ogre to enter a chemically induced rage reducing base attack cooldown and increasing hit points and regeneration. Slightly improves movement speed on level 2 and 3.
Lasts 20 seconds.

Level 1 - 1.45 Base Attack Rate and 200 Bonus HP and Regeneration.
Level 2 - 1.35 Base Attack Rate and 400 Bonus HP and Regeneration.
Level 3 - 1.20 Base Attack Rate and 600 Bonus HP and Regeneration.

Cooldown: 45 seconds.

Level 1: 50 mana, 45 sec cooldown.
Level 2: 100 mana, 45 sec cooldown.
Level 3: 150 mana, 45 sec cooldown.


This skill is like a mini fountain and helps you stay longer in a fight and the +200/400/600 hp helps you tank more damage and also gives you a +5 ms at level 2 and +10 ms at level 3. Basically it restores your mana that you used for it. It is a pretty good skill.

3. Skill Order

1. Goblin's Greed
2. Unstable Concoction
3. Goblin's Greed
4. Unstable Concoction
5. Goblin's Greed
6. Chemical Rage
7. Goblin's Greed
8. Unstable Concoction
9. Unstable Concoction
10. Acid Spray
11. Chemical Rage
12-14. Acid Spray
15. Stats
16. Chemical Rage
17-25. Stats

4. Skill Reasons

Acid Spray is a great skill for him since it helps him farming and can help a lot in fights. I do not suggest taking this skill until level 10 because if you are a good last hitter/denier you should have no problem making gold and Acid Spray will help you with nothing, even more I will give you an example why not to use it: A few months ago when I still used Acid Spray I was on the same lane whit an Axe (ally) and Naix, Lion (enemy). Because I maxed out Acid Spray the creeps were dieing very fast but I could not last hit them all because they all took damage at the same time. The ranged creep died faster then the others but Lion always denied him and it was nothing we could do. If you use Acid Spray you will push faster to your enemy tower which is bad because leaves you in a more risky position, sure you can farm neutrals but why do that if you can farm enemy creeps? And not using Acid Spray from start will save you the money that many people spend on arcane ring because with this build you really don't need it.

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Unstable Concoction is more then usual overlooked by many players because they do not know it's potential. I am not saying this is an "uber" skill, to be honest there are much better stuns there then this but it can do things that no other stuns can do. This skill will stop your enemy thinking "I hope Alchemist will come to my lane since he has no harass and will let me farm in peace", think again. You can start to channel this spell and enemy will be stunned unless he has some form of blink or he turns invisible. Just imagine you are going in a try lane: alchemist + Vengeful + Sven. Venge stun + Sven stun = 3.75 sec stun, meanwhile you are channeling Unstable Concoction witch will give another 4 - 5 sec stun that means 7.5 - 8.5 sec stun.
You can also use it if your allies chase an enemy, just start channeling the spell and when it goes off your allies will usual have time to kill him even if they do not have a stun/slow spell. Just say a Rashta wants to use shackles on you, just start UC and when he will net you UC will set off stunning him instead. This works for other stuns too.

Goblin's Greed is your main farming skill since for the same number of killed creep you get more gold then other heroes. This will help you farm for those items that I use in my guide. There is not much to say about this skill but is beater to kill creeps in clusters so you get that +2 gold. SO the first creep you kill will give you 2,4,6,8 gold depending on level of GG and then every other non-allied creep killed will give you +2 gold. I can say that because of this skill last hitting is more important then denying but try to do both.

Chemical Rage helps him to stay more in the field. You should have this skill always on, the only reason why not to have it is if your mana and hit points are full or you go in a team fight because in chemical rage must be used in team fights. The ms that you get for this skill is too small to even consider it. The +400 HP and +600 HP u get at lvl 2 and 3 will increase your tanking power.

All in all Alchemist has skills that are useful in high skilled players matches.

5. Item Build

As I said previous in my guide I play mine as being a tank/support/farmer and for this you need items that can help him tank/support/farm. About consumables, well...I prefer tangos but a RoR or flasks are just as good, I do not advice RoH though because you really don't need to spend 875 for something that is almost useless to you after level 6. And always be sure to always take a town portal with you before you get travel. The order of items is the one listed under, read the brown writing fore exceptions. I do not expect you to complete the build, more then often this will not happen, but just follow the item suggestion step by step.

* - items that represent the main item build and you will get them every time when the time arrives.
** - items explained in item analysis when/if to get them and may be or not part of the main item build.

Core items

1. 3 x clarity potion (150 gold) *
2. 2 x bracer(1020 gold) *
3. hood of defiance (2350 gold) **
4. travel (2700 gold) *
5. radiance (5325 gold) **

Other items

6. assault cuirass (6320 gold) **
7. stygian desolator (4420 gold) **
8. vladimir's offering (2900 gold) **
9. manta style (5500 gold) *
10. heart of tarrasque (5500 gold) *
11. buriza-do kyanon (6200 gold) *

Uber alchemist

This is the ideal alchemist, rarely you will get here...but still...

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Build comment

First to clear any confuse about the items. To make you understand what does core item or other item mean and what does * or ** mean. Core item represent the items that you will and should have when you finish a normal game. Other items mean the items you will get when the game takes too long and when you get over farmed. Now the * items are those items that you always get when you have the chance. So you will always get 3 clarity potions in the beginning and you will always get boots after bracers. The same as you will always get manta after cuirass. Because manta is in the other items section, it doesn’t mean that it is situational. I have no optional items in my build, only situational ones. So if you get over farmed and you have travel, bracers, radiance, cuirass you always go for manta. Hope it is clear until now. Now you have hood that is a core item but it has the ** sign. The ** sign means that hood is situational and it is listed under when to get it. Also it is a core item since if you get in the situation that you need it, it will be in your inventory at the end of every game. Hope we cleared that out.

Item analysis

The clarity potions will help you keep your mana up until level 6. If you fight against nukers like zeus, lich etc. get a hood of defiance instead of a bracer. If the enemy team has one nuker and four strength, for example, and it happens that you lane that nuker do not get hood. And do not get hood just for Vengeful stun or things like that. I really don't like this item but it has it's uses.
Right after the bracers buy ether a plate mail or a chain mail. I advice chain mail but if you think you need more armor get plate mail to cover Alchemist’s low armor.
Do not get radiance if you have another team mate that wants to have radiance like Specter or Weaver because having 2 radiances in the same team is useless and a waste of money so just ask them when the game starts if they want to make radiance.
Just like in the case of radiance you must have only one cuirass in a team so if you have another ally that needs cuirass more then you, like tini, go for vladimir's, but only if that happens which is unlikely because there aren't many heroes that can use cuirass more then you. For example, if you hear that an ally sniper wants to make cuirass try to talk him out of it because buying cuirass on a hero that stays 700 range away from the fight doesn't help much if he has cuirass.
If you go for vladimir's you can get basilius, at start, instead of a bracer, but do not finish vladimir's before radiance.
If someone else in the team takes radiance go for a desolator.
If you fight against a Worlock you can rush the diffusal blade right after chain mail or plate mail (which ever one you have chosen), that is if no one has a diffusal.


Item reasons

As I said I play my Alchemist as a supporter/tanker/farmer and the items above are perfect for that.

3 xclarity potion
are enough to keep your mana up for harassing with UC until level 6 because after using chemical rage will just replenish your mana anyway. For 150 gold you get 300 mana, much cheaper then arcane since later arcane is not really needed and probably other ally hero will have an arcane to replenish your mana.

2 x bracer
are good to improve your survivability early. Bracers are one of my favorite items which I make on almost any hero but if you want to replace them with 4 or 5 ironwood branches it is fine too, but I advice bracers. Each bracer gives you
6 x 19 = 114 hp, 3 x 13 = 39 mana, 3/7 armor, 6 damage and a very small mana and life regen.

boots
are needed to compensate his bellow average move speed. Do not get them at start because you need the money to get bracers and regeneration. Whit boots you will have 290 + 50 ms. Whit level 2 and 3 chemical rage you will get to 295 + 50 ms and 300 + 50 ms.

hood of defiance
can replace one bracer if your enemy team has nasty nukers but only if that happens because except that is a very useless item. The +30% magic resistance sounds very good and it is very useful against nukers, even though I repeat myself I want you all to understand that these type of heroes are the only ones you can use hood effectively against. The + 8hp regeneration is good but since you have Chemical Rage you really don't need it. This item was created to somehow replace the magic resistance given by the old aegis, but sadly nothing can replace him because with him gone one of my favorites builds are also gone, meaning aegis/rapier build :(.

plate mail or chain mail
because you really need to survive in early game especially if you face range heroes. Let's take an example of how plate mail or chain mail works on you. At level 7 whit 2 bracers on you will have 2.8 armor meaning 12% damage reduction. If you get chain mail, you will have 7.8 armor and 31% damage reduction, meaning 19% more damage reduction for only 620. If you get plate mail, you will have 12.8 armor and 43% damage reduction, meaning 31% more damage reduction for 1400 gold. The differences of chain mail and plate mail, at this level, are 1400 - 620 = 780 gold and 43% - 31% = 12%. So if you think extra 12% damage reduction is needed and you have the money, go for plate mail, if not ,go for chain mail.

travel
are needed because of the +ms, map control and faster farming. Staying whit boots of speed is not good and getting power treads is not good ether. So why travel over treads? Most of you know why but I will try to convince treads fans. When talking about move speed whit travel you have 380 ms, 385 ms with chemical rage lvl 2 and 390 ms with chemical rage lvl 3. Whit treads you have 355 ms, 360 ms with chemical rage lvl 2 and 365 ms with chemical rage lvl 3. Treads give 35% attack speed while travel has no attack speed. Travel costs 2700 while treads cost only 1530. So here are the differences. For 2700 - 1530 = 1180 gold and +35 attack speed you get +35 ms, map control, better farming, more protection against ganks and the ability to help an ally that is being ganked. But just think that your future item will be cuirass and you have chemical rage so you will not be needing +35% attack speed, while the +35% ms is great to run from chasers and to chase someone with UC.

radiance
is great for a team because it helps in team fights and at farming. Get an invisible rune and go find an enemy hero and stay near them, I love that :P. It is good on you since you are a tank but if other heroes like specter or blood seeker need it let them have it. Do not have 2 radiances in a team because it is a waste of money and since you are a tank you can afford to stay without since whit cuirass and Acid Spray you can farm with no problem. The +60 dmg is good since you will be hitting pretty fast after you get your hyper, the 35 AoE dmg has an area of 450, I am not very sure about that, and the 8% evasion is good to know it is there.

stygian desolator
is good for him since it will mean more armor reduction. This item should be taken only if someone else in your team has radiance. It has a nice stack with cuirass and will improve your DPS.

cuirass
is great on him since he is a tank and stays in the middle of battle where his allies and his enemy can be influenced by this item.
Do not get this on a ranged hero because even though probably your allies will get the +5 armor and +15% attack speed your enemy will likely not get the -5 armor aura. And one more reason for you to where it is because you really need the +15 armor since your armor is low.

vladimir's offering
is good to get if other hero gets cuirass because 2 cuirasses in same team are waste of money, just like radiance. Try to convince the team to let you et cuirass, I mean the only hero that I can think of and can have better use of cuirass then you is tini because he’s armor is lower then yours and he needs the attack speed more then you. Still vladimir's offering is the next best thing. You have the extra +5 armor (aura) that you really need , you have 16% lifesteel (melee aura) which works with manta or desolator because it is aura, +12 damage (aura), and 0.80 brilliance aura. This items is all auras meaning you will get the same benefit as the one who wares. Is a great support item and if you have many melee allies it will give the lifesteal aura to them if they are close to you.

diffusal blade
is not really very useful for you or for almost any other hero to be hones. Heroes in most cases make diffusal as a prerequisite to manta and you are no exception. Other motive to make diffusal is to counter worlock's infernal. The 10 agility and the 6 intelligence does not help you very much and the feedback (18 mana burn) is not very useful ether still as I said before this is a prerequisite.

manta style
is just great for him fore many reasons. Images are known to be great in late game and his images make no
exception. Since he already has cuirass (or vladimir's) and tarrasque his images will not die in 5-6 hits. With "three" alchemists you can confuse the enemy for a very short time and you have 1 second of invulnerability while you cast manta. Your images take 300% damage and deal 40% damage and a 2/3 chance that your images take a few nukes instead of you, and you also get 80% damage. And unlike metamorphosis, chemical rage is not canceled when manta is cast. Manta is made for alchemist!!!

heart of tarrasque
is an item that boosts something that you already have, and that is hp. With chemical rage activated and heart of tarrasque on you get about 1600 life. This item helps you tank, and that 11 hp regen/sec is not bad eater. Actually you get the regen from the 35 strength too and since his base stat is strength you get also 35 damage. Heart of tarrasque and cuirass will help you tank anything, that is if the opponent is not to feed but that rarely happens in games between good teams. So HoT is a must.

buriza
is good because by now you should be able to tank a lot of damage and buriza is the perfect item to increase your DPS .The +75 damage only applies to you but your illusions will benefit from critical. Also his high attack speed will help him hit more critical.


Item conclusion
Alchemist is very item dependent so words I said above count very much so pay very important attention to items. I will not have a section of "items not to get" because I don't agree with it. Just get what I said because you will not have slots for items that I did not mentioned. Remember not to forget his role in the team and you will do fine.

7. General game play

During my guide I used tips on using Unstable Concoction. The other skills are very easy to use so there is no need to debate on them further. Here I will tell you about my general game play with this hero and try to make you understand how can you use him during the game.

Early game

Ganking
This is the hardest part for alchemist .He has no way to escape ganks. Even if he starts with bigger hp then most heroes his armor is very low. In this part of the game a gank is your main problem. Heroes like tini or venom coming out from woods may be a big problem for you. If there are such heroes there are some ways to counter them. One is to hug the tower, which does not always work if you are ganked by 2-3 heroes or you have allies that don't tell misses. Another solution is to have an ally in your lane, see the "best allies" section, but that also can't always help you if all heroes focus you. Another option is to bay tp scrolls. This is great against heroes like venom or viper but bad if the enemy has a disable skill. The best way is to just buy wards. One set from start is enough but you may want to buy another after the first disappears. Just bring it on a chicken. The only downside to this is the money you spend on the wards, but wards are never really a waste of money if placed correctly. If you plan to gank from early game is not a very good idea since you don't have the necessary skills, yet.

Laneing
Laneing can be very easy or very hard with this hero because he counts very much on his ally. I am not only talking about survival, but also about harass. I can't even tell how many times my ally could kill a hero but he didn't realize that I was casting UC on him. It is best that you tell him that before the game. If you are controlling the lane try to be as aggressive as possible. Keep casting UC and harass opponents to make them go to heal or get out of the experience range. With UC at lvl 3 and 4 you will be able to cast UC from behind the trees and even make a kill. If you are dominated by 2 tough laners like lina and tinker try to play safe, let the creeps close to your tower and buy more regens then usually. If you see that the creeps are advancing to much try to pull the next wave to neutrals. Alchemist is so good in a tri lane mostly if the other to allies are stunners. Just start channeling UC when an ally stuns and release it when the stun of the other ally is about to end. Laning against a tri lane is going to be hard for you and if that happen just try to stay in the experience range and let them push to your tower.

Farming
Since you are not an AS user your normal attack will be your main farming "skill". Just try to last/hit deny as best as you can. Do not farm in the forest. Try to pull creeps but that's it. GG will help you farm a little faster then the others so you can buy the "most needed" travel. Harassing with UC is a good way to make harder for melee opponents to farm. Farming and harassing will be your main tasks for early game.

Mid game

Ganking
In mid game people start leaving their lanes and start ganking more. In this part of the game you must be extra careful but you will not be as easy to kill, mostly if you managed to get the chain mail or the plate mail, and you should always carry a tp until you get travel. Now you can farm neutrals more easy since you have CR to regain your HP and mana but that doesn't mean that you will be safe at neutraling. Good players will start looking for you if you stay to long of the map or if they see you go often in the forest. In this stage is a must not to push to far near your enemy tower unless you are sure you will not be ganked. By now you should have maxed UC and you can go casting it from behind the trees. A 5 second stun and 300 damage can mean death to the enemy if there are other allies nearby.

Laning
It is not so important now as in early game, but you can stay in your lane more then most other heroes because your mane job will still be farming. Just try to keep your tower standing.

Farming
It is your mane task for mid game but not as big as of an alchemist that uses AS. Farm enemy creeps and neutrals as fast as you can. When you get AS and/or radiance try to pull two or three neutral camps together so you can kill them faster.

Team role
If in early game you just need to hold your lane and harass as much as possible, in mid game you will start to play a role in your team. This depends on how well you are doing. If you didn't even got travel which means you did very bad try to go farm until you get it. If you got travel, and you should have it before anyone else, go defend pushes or help allies by teleporting where is the need. Your task is to establish an early map control for your team. Focus on farming but keep an aye on the mini map for any "event". If you manage to get radiance or even cuirass, which is great if you do that, you can stay more with the team and leave the farming.

Team fights
When you get radiance you must always help in team fights. Radiance + AS hurts all the enemy team and if you manage to get lvl 2 CR with +400 HP and fast regen, and since you will not be hurting from low armor because you got an early chain mail or plate mail you can tank some damage. If you can get cuirass you will be a real tank and even a good DPS. UC is also great for killing running heroes. Just channel it and let your allies finish him.

End game

Ganking
In this part ganks are fast and with all the team. You go in kill, and then get out fast unless you are sure you can face the opponent team. Do not gank alone or with just an ally because help can be just around the corner. Good players will not let themselves in a gankable position but warding the map or using different scouts like BM's hawk or weaver's watchers can catch an opponent solo at farming or searching for runes. Also knowing the map will make sure your team is not ganked.

Farming
Farming is not so important in late game as in early or mid game but if you are not ganking, pushing or participating in a team fight you should farm. Your team can even take roshan fast if the other team don't know about it or don't have time to react. You can be a good aegis carry but if an ally viper or nevermore are doing really well they should have it.

Team role
The role in the team for you is tanker/supporter/farmer. Farmer in early and mid game, supports his team from the moment he gets travel by teleporting to ganked allies, or by defending pushes and with the auras from cuirass or vladimir's. And he can tank as soon as he solves his low armor problem. IF he manages to get manta and heart he will be hard to kill. We all know how hard it is to kill a farmed alchemist. Case closed!

Team fights
Your role is the team is to get focused. You want to be hit. Your big animation and radiance + cuirass will help you do that. Also you are not a bad DPS with manta, cuirass and radiance on you. Desolator, cuirass and AS will mean a lot of -armor. In a word you will hurt without being hurt. Sounds to good to work. Does it!?

Best allies

Good laners

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Alchemist needs a little babysitting early game since he is very item dependent. Even if you will be using UC constant staying in a lane will be harder then with most heroes.

Stuners

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Enigma is a great ally since he will be stunned a lot and other heroes like ogre or pudge that also have a slow will make an enemy impossible to escape. Alchemist should be played in a tri lane with other two stunners and it could mean a lot of ZzZzZ for the enemy. Also Potm + Alche could mean up to 10 seconds of stun, in theory, even if that is hard to do.

DPS and carrys

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UC helps this heroes to catch running heroes or helps them to score more damage on opponents. Just think of a 5 seconds stunned lion facing a nevermore in late game without his disables.

Worst enemy

Gankers

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It will be very hard for you with these heroes ganking around since you can't escape them. It's better that you don't solo alone, place wards and or get a tp against gankers that have no stun like venom or balanar.

Armour "rapers"

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These heroes will hurt you bad until you get the chain mail or plate mail since you have low armor. Try not to face this heroes in 1v1 situations.

Other heroes

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These heroes have some skill that can hurt alchemist. Luna and Juggeranut will hurt you bad if they catch you alone. Obsidian will hurt you just because you are a non intel hero, and you have no skills to fight meepo. Specter will kill you if you manage to get away with low hp and if it gets over farmed it will be almost unstoppable. Naix is not hard to counter with a good team but in 1v1 he will rape you and you will have no way of escape.

thx to 1st post ronin4us@dota-allstars.com

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